Categories
Video Gaming

Gaming on the Autism Spectrum

Why is gaming so appealing to people with autism?

Some studies suggest that autistic adolescents spend more than 40 percent of their free time gaming, as compared to 18 percent of their neurotypical peers.

Researchers at the University of Missouri ran a really interesting study about the perspective of autistic gamers between 17 and 25 years of age. They identified some characteristics of video games that are particularly appealing to the autistic mindset:

  • it’s a visually-stimulating virtual environment
  • games are highly imaginative, but with a well-defined structure
  • video games provide clear visual and auditory clues
  • video games give clearly-defined expectations and repetitive reinforcement
  • games are more predictable and controllable than the real world

Of course, parents and educators often worry that they are spending too much time gaming. And for some, if allowed to stay isolated and their only interaction with others is via an online platform, then it is definitely a concern and can lead to other mental health issues.

BUT there are clear benefits to gaming that can counterbalance any negatives, if encouraged and monitored.

Friendship
Most autistic people struggle with loneliness and a sense of isolation. But in a 2017 study conducted at Eötvös Loránd University in Hungary, researchers studying the issue of found that those who played online games had more friends than those who do not. And those that are able to make some sort of friendships at school tend to lose them once they leave school.
Communication

Therapists who work with nonverbal kids on the autism spectrum often tap into their love of video games to explore alternative means of communications. They often struggle to talk with neurotypical peers but can be motivated to speak up online with others who share their passion for gaming.

Employment

Sadly, an estimated 85 percent of autistic college graduates are unemployed. (This is an US study but the results are similar in Australia.) Since their intellectual abilities can range as widely as their neurotypical peers, this staggering statistic is not the result of ability, but rather opportunity, misconception, and communication difficulties.

Companies like Microsoft, SAP, and Ford Motor Company are championing efforts to increase employment in the autistic community with specific hiring programs, as are various Federal Departments in Canberra, but the fact remains: most adults on the spectrum will have to find their own employment in a world that doesn’t understand them. But an interest in gaming can spur some to pursue a dream job.

Gaming the helps

Adapting to the neurotypical world can be challenging for adults on the spectrum – especially since most services and support for autism are only available for children. By asking autistic adults what they love about gaming, researchers hope to inspire developers to create useful tools in the form of games, apps, and programs that are appealing to gamers on the spectrum. Support of this kind is sadly lacking. Perhaps more support for autistic adults can ultimately be found in virtual and augmented reality technologies, an industry that Goldman Sachs projects to be worth more than $80 billion by 2025.

The joy of gaming

With autism, most milestones are achieved one hard-fought inch at a time. As with any minority group, autistic people often survive and thrive by being persistent and courageous in the face of constant obstacles.

Maybe your son’s love of gaming could lead him to a career in 3D architectural drafting, or he will continue to play Minecraft or Nintendo and watch weird and wonderful YouTube videos, hoping to make his own channel a success someday.

What we do know that the joy of gaming is evident when our guys get together at Ignition Gamers. As an NDIS Social Activity, we try to bring everything that this article has talked about into the group:

  • Lowering anxiety by providing a predictable and controllable game
  • Encouraging communication and friendship with real people
  • A no judgement environment
  • Developing the capacities necessary to work in teams can be demonstrated to potential employers
  • Having fun and laughter
Categories
Video Gaming

Video Gaming As Therapy?

A promising alternative for neurodiverse adults

Video games are a common pastime and special interest of neurodiverse individuals. In fact, autistic adults report playing video games and participating in collaborative gaming platforms to regulate their emotions (e.g., stress relief, distraction) and connect socially with peers who share common interests (ref below 1,2). It is essential to recognise, however, that autistic adults are at an increased risk for developing gaming and/or Internet addiction (ref 3,4) and some individuals report they are drawn to playing video games out of compulsion (ref 2). Therefore, as with any activity, it is important for neurodiverse individuals to remember to moderate their video and online game play time.

Autistic and neurotypical adults also report that they are drawn to video and/or online games for a general sense of achievement and immersion into another world (where deficits or challenges may be less emphasized) (ref 1,2). Along these lines, performance and reward-based attributes (e.g., XP, in-game currency, medals, achievements) play an important role in motivating and engaging players and can provide external motivational supports for individuals who may not have a high intrinsic motivation for engaging with others (ref 1,2). Therefore, participating in co-operative online and/or video gaming platforms has significant potential to be a digital therapy alternative for individuals on the spectrum, although there is currently no scientific evidence to support the clinical efficacy of these activities.

The general principles of video games do, however, serve as the basis for many modern “serious game” solutions (for more detail see What are Serious Games?), including those available for autistic youth (ref 5,6,7). Collectively, serious games show promise for improving mental health (e.g., anxiety, depression) and social skills in neurodiverse children (ref 5,8,9) although further scientific evidence is needed to concretely affirm the clinical effectiveness of such therapeutic solutions across the lifespan. All in all, participation in co-operative video and/or online games shows tremendous promise as a digital therapeutic alternative for neurodiverse adults – especially when conducted in a safe, inclusive, and positive environment (ref 1,2) but remains to be scientifically evaluated.

References

1 – Finke, E., Hickerson, B., & Kremkow, J. (2018). “To be quite honest, if it wasn’t for video games I wouldn’t have a social life at all”: Motivations of young adults with autism spectrum disorder for playing video games as leisure. American Journal of Speech-Language Pathology, 27(2), 672-689. http://dx.doi.org/10.1044/2017_AJSLP-17-0073

2 – Mazurek, M.O., Engelhardt, C.R., & Clark, K.E. (2015). Video games from the perspective of adults with autism spectrum disorder. Computers in Human Behavior, 51, 122-130. http://dx.doi.org/10.1016/j.chb.2015.04.062

3 – Coutelle, R., Weiner, L., Paasche, C., Pottelette, J., Bertschy, G., Schröder, C.M., & Lalanne, L. (2021). Autism spectrum disorder and video games: Restricted interests or addiction? International Journal of Mental Health and Addiction. http://dx.doi.org/10.1007/s11469-021-00511-4

4 – Normand, C.L., Fisher, M.H., Fecteau, S.M., Tremblay, K., Roy, E., & Poulin, M.H. (2021). Exploring problematic internet use and gaming in young adults with autism spectrum disorder. Poster presentation at the 2021 International Meeting for Autism Research. Virtual Conference.

5 – Grossard, C., Grynspan, O., Serret, S., Jouen, A.L., Bailly, K., & Cohen, D. (2017). Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD). Computers and Education, 113, 195-211. http://dx.doi.org/10.1016/j.compedu.2017.05.002

6 – Banskota, A. & Ng, Y.K. (2020). Recommending video games to adults with autism spectrum disorder for social-skill enhancement. UMAP Conference Proceeding in Genoa, Italy. 14-22. http://dx.doi.org/10.1145/3340631.3394867

7 – Ng, Y.K. & Pera, M.S. (2018). Recommending social-interactive games for adults with autism spectrum disorders (ASD). UMAP Conference Proceeding in Vancouver, Canada. 209-213. http://dx.doi.org/10.1145/3240323.3240405

8 – Jiménez-Muñoz, L., Peñuelas-Calvo, I., Calvo-Rivera, P., Diaz-Oliván, I., Moreno, M., Baca-Garcia, E., & Porras-Segovia, A. (2021). Video games for the treatment of autism spectrum disorder: A systematic review. Journal of Autism and Developmental Disorders. http://dx.doi.org/10.1007/s10803-021-04934-9

9 – Carlier, S., Van der Paelt, S., Ongenae, F., & De Backere F. (2020). Empowering children with ASD and their parents: Design of a serious game for anxiety and stress reduction. Sensors, 20, 996. 1-41. http://dx.doi.org/10.3390/s20040966